Avandria

Population Composition:
Human 55%, Halfling 10%, Half Ogre 7%, Mystic Wood Elf 5%, Gypsy 4%, Barbarian 3%, Elf 3%, Stone Elf 3%, Hobling 3%, Dwarf 2%, Drae 2%, Other 3%

Ruler:
Geoffrey Avandria IV

Government:
Hereditary Monarchy with a powerful Merchant and Noble classes

Background:
Long conflicts with The Sanguine Keep, Orbb Tulsar, and The Severed Clans have bankrupted the coffers of this once prosperous city. The city itself seems as if it has lost its luster as most civic projects have been suspended indefinitely. There is much unrest among the population and many rumors circulating on who really controls the throne of Avandria.

Military/Spell Use:
30/70 on Earth/Celestial; Palace guards are well equipped and paid, but common soldiers lack discipline and proper equipment; Military Draft is in effect, but Noble and Merchant class may purchase exemptions to service. Morale is low.

Trade:
Finished goods (clothing); Magic Items; Celestial Scrolls; Salt Mines are located under the city and they are controlled extensively by the crown; Gemstones (finished and raw); Mercenary companies are common in the city; All vices are available for sale for the right price.

Law:
Laws are enforced by the “Red Legs” – little more than organized thugs who seek to earn extra funds on patrol; Nobles are exempt from many laws and heavy fines can be used to remain free of the prisons and salt mines; Magistrates are allowed to exercise great discretion in the implementation of justice

Other Areas:
Flotsam

Gregorsborough

Winkleperry Falls

Trengiton